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TMNT PC Video Game (Play the famous TMNT characters in their all-new video game from Ubisoft. Available on all major video game systems. For more info go to www.tmntgame.com) Nightwatcher Stunt Rider and 1 TMNT Action Figure from Playmates
(Teenage Mutant Ninja Turtle action figures based on the characters seen in the all new CGI animated film from Imagi Studios and Warner Brothers. Each figure will is fully articulated, meticulously detailed and stands about 5"-7" tall. All figures come with authentic accessories just like the ones from the movie. Look for Turtle Movie toys from Playmates at major retailers.)
 

A nice longterm test report about the Audi A3 2.0T.
We're a little tardy telling you about one of the newer members of our fleet. It was Halloween when we took delivery on our trick new long-term Audi A3, and it’s been a treat ever since.
After some break-in miles around Detroit, the A3 carried us over the Mackinac Bridge and through the woods to the western portion of Michigan’s Upper Peninsula, where the weather gets bleak early and where we affirmed that mere front-drive is quite sufficient—opting not to wait for a quattro model is no big loss, except perhaps in terms of bragging rights.
In regular commuter duty, we’ve also been satisfied with the car’s DSG (after introducing the DSG under the technically descriptive “double-shaft,” Audi now seems to prefer calling it “direct shift”) and the 2.0-liter, 200-hp turbocharged four. It was fun even during the break-in period, when new owners are cautioned against high-rpm and full-throttle operation, because the turbo four’s wide torque band and the quick and easy selection among six gear ratios makes it responsive enough to be entertaining.
In this sense, though it has similar horsepower and performance, the A3 separates itself from the likes of the Cooper Works Mini or even the GTI. The Audi is less frenetic, less an eager puppy begging you to come play, and more a friendly companion equally willing to cruise along easily or go quite quickly if that’s what you have in mind. Credit the quieter cabin and the DSG for emphasizing the difference.

Some of us have no hang-ups about the notion of a luxury hatchback, but some do, and that these staffers are already expressing pleasure in the driving experience bodes well for the year ahead. Unlike the Scion tC the A3 nominally replaces in our fleet, the Audi is a grown-up car with plenty of room for cargo and that set of rear doors to make the back seat truly useful.
 

Made Man pc gamePC game softwareCommand & Conquer PC game software grew 18 percent in 2008, thanks to growing usage of online games that are played primarily on computers and not on consoles.
The PC Gaming Alliance is one of those groups that insist PC gaming is not dying. If you look at U.S. retail game sales, it certainly looks like it is. But much of the growth is in online sales and new kinds of business models that aren’t easy to measure.In 2009, getting that kind of growth is going to be tough. PC game hardware sales are expected to drop 7 percent, or $1.4 billion, to $18.6 billion from $20 billion in 2008, according to a report yesterday by market researcher Jon Peddie Research. Sales are expected to bounce back to $23 billion in 2010, and the firm expects PC game hardware sales to hit $30 billion by 2013.According to the PCGA, PC game software revenue was $12.7 billion in 2008, up 18 percent from $10.8 billion in 2007. The group says that in 2008, there were 42 million desktop computers and 31 million notebooks that shipped that, and here’s an important qualification, could be used for PC gaming. By 2013, that desktop figure is expected to grow to 59 million, and the notebook number will grow to 118 million.Full told, the consumer PC and game hardware market was $68 billion in 2008, and that’s expected to hit $143 billion in 2013.  The installed base of consumer PCs capable of playing games in 2008 was 228 million, and by 2013 that number will hit more than 600 million. The closest rival platforms are the Nintendo DS at 100 million, the Sony PlayStation 2 at 136-million-plus, and the Nintendo Wii at 50 million-plus.
Are consumers actually playing games on those computers? About 60 percent of U.S. consumers over 18 play some kind of games, according to Bob O’Donnell, an analyst at IDC. About 59 percent prefer the PC as their primary game platform, he said.Software growth was driven by online sales worldwide, particularly in Asia, where PC games dominate in some countries. In China, for instance, game consoles are not legally sanctioned for sale. And in Korea, consoles are virtually nonexistent. David Cole, an analyst at DFC Intelligence, said that China became the No. 1 market in the world for PC games in 2008.